2D Artist / Game Designer / Screenwriter
Hello, I’m Michelle Santos, and I bring over a decade of expertise in the realm of graphic design, game art, background art and concept art for animation.
I hold a degree in Graphic Design from the Federal University of Goiás (FAV/UFG), and I’m also a co-founder of the indie game studio, Funbites Game Studio in 2013, where I’ve been actively engaged as a concept artist, scriptwriter, and game designer.
Funbites boasts three award-winning games from the Sebrae Entrepreneurial Game Development Contest, and we’ve launched the mobile games “Starving Dead” and “Pizza Mania – Cheese Moon Chase” on both Android and iOS platforms, amassing over 200,000 downloads.
I’ve served as game designer, co-screenwriter, and 2D artist for the game “Wish Us Luck,” which was released on Android and iOS by Black Moluska.
Currently, I’m developing “Neve,” a game set to launch for PC and MAC in the first half of 2024.
In the animation field, I’ve contributed as a concept artist and background artist in productions by Mandra Films, Caolha Films, Macaco Hábil, TV Pinguim, and Provincia Studio.